A digital DM screen for D&D 5e and any tabletop RPG

Your whole table, on one screen.

A Dungeon Master's screen you build yourself. Stat blocks, initiative, maps, notes and dice on movable cards, spread across pages you flip like a book. Share exactly what you want with your players, live.

No password. One email, then a click or a short code. Free to use.

Opens a full sample campaign with a party of four. Poke everything.

Built for the moment the players do something unexpected

Cards, not tabs

Player and monster cards, initiative, conditions, rules, story points, notes and battle maps. Drag, resize and snap them anywhere. Collapse what you don't need.

Pages like a book

Keep a Combat page, a Town page, a Dungeon page. Swipe between them with a page turn. Save any page as a layout and reuse it next campaign.

Dice that actually roll

Tap a stat and a d20 tumbles out of the card across your screen. Roll a fistful from the tray. Everything lands with the modifier already applied.

Maps with tokens and fog

Paint a room in seconds. Drop in creatures from your compendium, move them in combat, and reveal the map to players one cell at a time.

Players see what you choose

Share a card as a summary or in full, to the whole table or one person. Give a player their own character to edit, and watch changes land on your screen.

A window for the room

Open a big, clean display for a TV at the table or a browser source in your stream. Arrange it once, it remembers.

Your system, your rules

Start with a familiar fantasy setup or a blank base. Rename abilities, define skills and conditions, hide stats you don't use.

Never lose a session

Everything saves to your account as you go, with an offline cache in case the venue wifi drops mid-fight.

Three adventures, ready to run

Every account can start a campaign from one of these, with a pre-made party of up to four. Original one-session adventures, written to show what the screen can do.

The Cellar at the Fox and Lantern

A village inn, a lying innkeeper, and something old under the beer. One session, roleplay first, then a fight in the dark.

Ashfall Road

Guard a salt caravan through burned country. An ambush at the ford that is really a grudge, and a chance to end it either way.

The Drowned Chapel

A sea cave flooding on a timer, a cult that speaks in the plural, and a reliquary nobody wants opened.

Three minutes to first session

  1. Sign in with your email. A link and a code arrive. Use either one.
  2. Create a campaign. Pick a ruleset and name it. A starter page is ready.
  3. Share the join code. Players open it on their phones. You run the game.

Free to run. Pay only if you outgrow it.

The free plan runs a full table. Keeper lifts the limits and adds themes. No ads on either, ever.

Free

$0

  • 2 campaigns
  • 4 player seats per campaign
  • Every card, map, dice and sharing feature
  • Display window and player links

Keeper

$3 USD a month, or $29.99 a year

  • Everything in Free
  • Unlimited campaigns
  • Unlimited player seats
  • Four more themes for your screen

Founder option: $50 USD once for lifetime Keeper, first 100 only. Lifetime means for as long as Dungeon Screen exists.

Prices are in US dollars and exclude tax. Any sales tax, VAT or GST that applies where you live is added and shown at checkout, before you pay.

Upgrade from your Account page after signing in. Cancel any time.

Joining a game?

Your DM gives you a code or a link. Nothing to install and no account needed.

Dungeons & Dragons, D&D and D&D Beyond are trademarks of Wizards of the Coast LLC. Dungeon Screen is an independent tool and is not affiliated with, endorsed by or sponsored by Wizards of the Coast.